Great, but...
I want to slobber like a starving dog. I really do. But I can't.
There was to little hassle. It was all simplified. The graphics look better, the gameplay is intense as always, but it wasn't as good as it used to be. Part of the allure is the mad scramble for the right tool; part of the allure is that it's too hard to pull off the first time; part of the allure is the sense of urgency. You got the last one right, I'll give you that. But by making the tool changing instantaneous, you knocked the difficulty down some, and by making it so easy to live you knocked it down again. The last mission was beautiful, but I kept moving my mouse outside the screen and eventually I just got frustrated. I didn't get scared at my lack of progress, I got vaguely annoyed. It's all good, and I really hope you make another, but please turn the difficulty up a notch to. And also, the tools are all cut and drag now. There are only like 3, too. Go back to the needle's zigzagging and the hammer's timed presses.
Please respond, I want to know how you feel about these changes.