Lo and behold the new king of frame-by-frame animation.
Sure, the quality may have not been top notch, but the fact that this thing's got style out the wazoo entirely makes up for it. I'd almost forgotten that frame-by-frame was a viable medium.
I could go into a sorts of detail about animation and whatnot, but fuck it. This is a Madness toon. You probably already know what you should work on. All in all, an entertaining flash and a good (albeit day early) start to Madness Day 2009.
While it was overall good, the animation suffered in some points and the dialogue was awkward and pointless. The movie would be overall better if you had cut out the dialogue and left everything exactly the same, as the actions of the characters explained things just as well as the text. I'd mark you down a point for that, but the fact that most, if not everything was handmade made up for it.
I want to slobber like a starving dog. I really do. But I can't.
There was to little hassle. It was all simplified. The graphics look better, the gameplay is intense as always, but it wasn't as good as it used to be. Part of the allure is the mad scramble for the right tool; part of the allure is that it's too hard to pull off the first time; part of the allure is the sense of urgency. You got the last one right, I'll give you that. But by making the tool changing instantaneous, you knocked the difficulty down some, and by making it so easy to live you knocked it down again. The last mission was beautiful, but I kept moving my mouse outside the screen and eventually I just got frustrated. I didn't get scared at my lack of progress, I got vaguely annoyed. It's all good, and I really hope you make another, but please turn the difficulty up a notch to. And also, the tools are all cut and drag now. There are only like 3, too. Go back to the needle's zigzagging and the hammer's timed presses.
Please respond, I want to know how you feel about these changes.
I don't like the Flecko character to much, but I'll get used to it I suppose. The slow beginning was nice, but it wound on to far. The voice acting wasn't top notch, but it the voices fit the characters and it's nice not seeing the same five voice actors over and over again. Despite the occasional half-assed animation, you've managed to assert yourself as a great action scene artist and comedy writer.
All 41 flash Reviews
Rated 5 / 5 stars February 19, 2010
Superb
Lo and behold the new king of frame-by-frame animation.
Sure, the quality may have not been top notch, but the fact that this thing's got style out the wazoo entirely makes up for it. I'd almost forgotten that frame-by-frame was a viable medium.
This is art.
Rated 4 / 5 stars September 21, 2009
A Great Start
I could go into a sorts of detail about animation and whatnot, but fuck it. This is a Madness toon. You probably already know what you should work on. All in all, an entertaining flash and a good (albeit day early) start to Madness Day 2009.
Rated 4 / 5 stars September 3, 2009
Mixed Feelings
While it was overall good, the animation suffered in some points and the dialogue was awkward and pointless. The movie would be overall better if you had cut out the dialogue and left everything exactly the same, as the actions of the characters explained things just as well as the text. I'd mark you down a point for that, but the fact that most, if not everything was handmade made up for it.
Rated 5 / 5 stars December 8, 2008
Huzzah!
I can't believe mine made it!
(Mine was Momentum. Have fun ;P)
Rated 4 / 5 stars November 17, 2008
Great, but...
I want to slobber like a starving dog. I really do. But I can't.
There was to little hassle. It was all simplified. The graphics look better, the gameplay is intense as always, but it wasn't as good as it used to be. Part of the allure is the mad scramble for the right tool; part of the allure is that it's too hard to pull off the first time; part of the allure is the sense of urgency. You got the last one right, I'll give you that. But by making the tool changing instantaneous, you knocked the difficulty down some, and by making it so easy to live you knocked it down again. The last mission was beautiful, but I kept moving my mouse outside the screen and eventually I just got frustrated. I didn't get scared at my lack of progress, I got vaguely annoyed. It's all good, and I really hope you make another, but please turn the difficulty up a notch to. And also, the tools are all cut and drag now. There are only like 3, too. Go back to the needle's zigzagging and the hammer's timed presses.
Please respond, I want to know how you feel about these changes.
Rated 5 / 5 stars November 14, 2008
Huzzah!
Fun game. But motherfucking 28... D:[
Halp
Rated 5 / 5 stars November 1, 2008
Damn Good
I don't like the Flecko character to much, but I'll get used to it I suppose. The slow beginning was nice, but it wound on to far. The voice acting wasn't top notch, but it the voices fit the characters and it's nice not seeing the same five voice actors over and over again. Despite the occasional half-assed animation, you've managed to assert yourself as a great action scene artist and comedy writer.
Rated 5 / 5 stars October 26, 2008
Amazing
THIS IS NOT MADE BY KRINKELS
It is epic though. Nice change from the norm.
5/5.
Lol. I have no idea why people are suddenly thinking that.
Rated 1.5 / 5 stars October 6, 2008
Broken, Buggy, and Boring
If you're making something with an unoriginal concept, at least do it well. This was just broken. If it gets front page, I'll shave my head.
dont worry, it won't get frontpage. and i know about the glithes, but its still playable
Rated 5 / 5 stars September 23, 2008
Nicely done
My favorite part was trying to assume before the rapidfire lyrics got ahead of me.